Inka3D
16.11.2012: Inka3D 1.5 released. The polygon limit was removed and more than 75 bones are possible. These get stored in a float texture.
25.6.2012: Inka3D 1.4 released. Now supports particle systems. Also Maya 2013 is now supported.
6.3.2012: Inka3D 1.3 released. Now supports more shading nodes and per instance uv's and vertex colors. Also see the new tutorial.
23.12.2011: Merry X-mas and a happy new year from Suntoucher Labs
5.12.2011: Version 1.2 is available for download. Now supports picking of objects in a scene and Maya 2011 for Mac OS X.
18.11.2011: Inka3D at LLVM developer conference. Also see the slides.
17.11.2011: Inka3D at Google Tech Talk. Also see the slides.
10.10.2011: first public release of Inka3D.
WebGL content creation is now easy. Create a scene in Maya, export it using Inka3D and use it in your WebGL enabled web application. A wide range of features is supported including mel expressions, driven keys, shading networks, lighting and skinning. All exported Maya parameters such as positions, rotations, scales, colors or even user defined extra attributes can be controlled using JavaScript.
See what can be done with Maya and Inka3D. Maya files for all examples are included in the download packages.
Commercial users: Price per developer seat is €299/$375. This license and other licensing
options (such as floating) are available on request. Noncommercial users: Use for free!
Try it out and send us a mail (
) to tell us your opinion
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| Windows 64 bit |
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| Windows 32 bit |
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| MacOS X |
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Read online documentation |
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Tutorial |
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