15.1.2014: Inka3D 1.8.0 released. Inka3D goes 3D: Supports side-by-side and experimental Oculus Rift stereoscopic rendering using a new postprocessing framework. Postprocessing can be configured in the export options or by code. Also Supports Internet Explorer 11.
21.9.2013: Inka3D 1.7.1 released. Uses GPU-friendly vertex alignment to fix ATI/AMD issues (use option 'No Pack Vertex Buffers' if issues remain and report them).
25.8.2013: Inka3D 1.7.0 released. New loading scheme, supports loading of scenes exported as JSON (note that these contain code, load only from your own server). Support for extra low resolution texture set and WebP image format.
30.6.2013: Inka3D 1.6 released. Maya 2014 is supported. New export option for user controllable camera that works with mouse and multitouch devices.
16.11.2012: Inka3D 1.5 released. The polygon limit was removed and more than 75 bones are possible. These get stored in a float texture.
See what can be done with Maya and Inka3D. Maya files for all examples are included in the download packages.
Commercial users: Price per developer seat is €299 (which is currently $399). This license and other licensing options (such as floating) are available on request. Noncommercial users: Use for free! Try it out and send us a mail ( ) to tell us your opinion
|Windows 64 bit|
|Windows 32 bit|
|Read online documentation|